Database / Classes

Emberville classes

Classes supply active and passive skills, weapons supply attacks and combos, and armour supplies defence and movement. You can change class at any time, and a developed class can donate one chosen skill to another. Here is what is actually confirmed.

1Starter shown
1Official class trailer
2Reported names
6Attributes
Roster

Confirmed, reported, unrevealed

Only two names have enough public detail to plan around: the Wanderer and the Knight. Mage and Warlock are reported by demo and press coverage. More classes are coming, but the roster is not published.

Wanderer

Starter / mobility
Demo build

The first class the demo hands you.

The Wanderer is the starting class demonstrated in the September 2026 preview build. Its tree mixes movement, short recovery, and exploration utility rather than locking you to one weapon.

Movement and dash upgradesShort-duration recovery optionsA forward focus strikeGathering and exploration utility
Skills shown
Swift FootNomad StepKymia RecoveryLife RecoveryFocus StrikeExplorer’s LeapLucky CharmForager’s Instinct (marked coming soon in the preview build)

Unlock: Available from the start of the demo. Activate it through the Mind’s Journal when the objective prompts you.

Build note: Treat the Wanderer as a teaching class, not a permanent lock. Keep one weapon category equipped long enough to learn its combo rhythm, then spend points on the movement or recovery skill that fixes the problem in front of you.

Knight

Defender
Confirmed

Shield first, questions later.

The Knight is the class with its own official class trailer. It is presented as a heavily armoured, shield-bearing defender with block and counter options.

Heavy armour and shield playBlock and parry toolsDefensive counter attacksA frontline, low-mobility identity
Skills shown
Raise ShieldCounter Attack

Unlock: Not the demo’s starting class. Class unlocks are tied to weapon and armour progression and to survivors you rescue; the exact Knight unlock step is not published.

Build note: Pair the Knight with a weapon whose combo you already understand. Its defensive tools buy time, but the damage still comes from weapon mastery and gear.

Mage

Caster
Reported

Reported as part of the demo roster.

Demo coverage lists a Mage alongside the Wanderer and Knight. Cygnus Cross has not published a dedicated Mage page or trailer, so treat the name and its kit as reported rather than confirmed.

Spell-oriented combatLikely paired with the Magic StaffDetails not officially detailed

Unlock: Reported to be available in the demo. The exact unlock path is not documented by the studio.

Build note: If you want a caster run, start with the Magic Staff to build its mastery while you wait for the class unlock. Do not plan around exact spell numbers yet.

Warlock

Spell damage
Reported

A press-reported magic class.

Press coverage describes a Warlock that trades armour for offensive spellcasting. There is no official class trailer, skill list, or unlock guide to check it against.

Offensive spellcastingLighter armour profile (reported)Unconfirmed skill list

Unlock: Not published.

Build note: Keep this on a watchlist, not in a build plan. The wiki will update the entry when Cygnus Cross shows the class in a build players can actually inspect.

More classes

Unrevealed
Unknown

The roster is intentionally incomplete.

The official line is that Emberville has a wide range of combat classes across melee, magic, and ranged, and that classes can inherit passive and active skills from other learned classes. The full list has not been revealed.

Melee, magic, and ranged roles promisedClasses can be changed at any timeSkills can be inherited across classes

Unlock: Unknown. The studio says classes are learned through play, including from rescued townspeople.

Build note: Do not trust a “complete class list” that publishes exact stats for this unreleased build. If a name is not on this page as confirmed or reported, it is a guess.

Watch the official Knight class video ↗
Inheritance

How the preview build gates borrowed skills

Inheritance does not merge two class trees. You develop a class, then equip a limited number of its skills while another class is active.

Character levelSlotWhat it acceptsStatus
20Passive 1A passive skill that is available and active in its source classDemo build
30Active 1An active skill that is available and active in its source classDemo build
40Passive 2A second passive slotDemo build
50Active 2A second active slotDemo build

Source: September 2026 preview build. Slots are character-level milestones, not skill ranks. Values and unlock levels can change before January 7, 2027.

Stats

The six attributes

The demo character sheet shows six attributes and a point to spend on level-up. The studio has not published the exact conversion, so treat these as the shape of the stat block, not a solved formula.

AttributeWhat we can say
StrengthThe physical side of a build. Shown on the demo character sheet.
DexterityShown on the demo character sheet; likely feeds precision and speed.
IntelligenceShown on the demo character sheet; the arcane side of the stat block.
WisdomShown on the demo character sheet.
StaminaShown on the demo character sheet; tied to sustaining actions.
LuckShown on the demo character sheet; the loot-facing stat.

Warning: no launch-day stat weights exist. A guide that gives you “put every point into X” for an unreleased build is guessing.

Build order

Weapon first, class second, armour last