Equipment & affixes
Seven slots, three armour weights, and rolled quality. The wrinkle that changes how you loot: the bag is a piece of gear with its own slot and its own bonus lines.
The slots we can see
These are the slots that appeared in the October 2026 demo item table. More may open in Early Access; we will add them when they are in a build.
Quality, bonus lines, and the bag
Quality is rolled
A dropped or crafted item rolls a quality. Higher quality adds more lines from that item’s bonus list and raises its value.
Each item has its own pool
Bonus lines are tied to the item, not to a global “best in slot” list. Read the item card before you sell it.
Bags are equipment
A bag occupies the bag slot and can carry its own bonus lines. That makes a good bag a real gear decision, not just extra storage.
Values move before launch
The demo’s numbers are from the October 2026 build. Early Access rebalances are expected, especially around bow combat.
Light, medium, heavy
The demo table shows a clear defence ladder. It does not show a movement penalty spreadsheet, so the choice is about how you actually fight, not a hidden formula.
| Weight | Demo defence band | Demo set | What it is for |
|---|---|---|---|
| Light | Lowest shown | Apprentice | Movement-first builds and players who plan to avoid hits. |
| Medium | Middle | Ranger | A compromise between defence and mobility. |
| Heavy | Highest shown | Adventurer | Learning fights, tanking a mistake, and shield-style classes. |
Source: demo item table (October 2026 build), official screenshots, and the wiki’s demo notes. Armour weights and values can change before Early Access.
Representative items
Twelve examples from the demo’s item pool, not a complete dump. Values are the demo’s own and will move at launch.
| Item | Type | Slot | Effect | Source | Value |
|---|---|---|---|---|---|
| Adventurer Breastplate | Heavy armour | Chest | Defense +20 | Enemy drops | 120–170 |
| Adventurer Greaves | Heavy armour | Legs | Defense +15 | Enemy drops | 120–170 |
| Adventurer Helmet | Heavy armour | Head | Defense +12 | Enemy drops | 120–170 |
| Apprentice Coat | Light armour | Chest | Defense +9 | Enemy drops | 70–110 |
| Ranger Cuirass | Medium armour | Chest | Defense +12 | Enemy drops | 90–150 |
| Cotton Cape | Cloak | Cloak | No defence line shown | Chests, enemy drops | 70–120 |
| Rustic Belt | Belt | Belt | No defence line shown | Chests, enemy drops | 35–60 |
| Large Bag | Bag | Bag | Extra inventory; can roll bonuses | Chests | 50–90 |
| Small Bag | Bag | Bag | Extra inventory; can roll bonuses | Chests, enemy drops | 20–40 |
| Big Health Potion | Consumable | — | Restores health | Quest rewards | 20–40 |
| Big Kymia Potion | Consumable | — | Restores kymia | Quest rewards | 20–40 |
| Grilled Steak | Food | — | Crafted meal | Crafting | 50–70 |
Why only twelve? A full dump would be stale before launch and would bury the rules. The point of this page is the system: slots, weights, quality, and the bag decision.