Weapon mastery is its own progression track: use a category, unlock its attacks and combos,
and layer class skills on top. The preview build shows four categories. The bow is being
reworked before launch.
4Categories shown
2Inputs to learn
1Weapon rework
0Hard class locks
Arsenal
What each category wants
Sword
Melee · balanced
Demo build
The Sword is the default melee read in the preview build: supported attack strings, bleed-oriented mastery nodes, and a straightforward way to learn the two-button combo flow.
Supported melee stringsBleed-oriented nodesShown at mastery level 6 in the preview
Combo note: Start with light strings, then weave the heavier finisher once the enemy commits. The exact inputs are shown in your own Masteries panel and can differ by build.
Best for: First-time players and anyone learning enemy tells.
Bow
Ranged · combo
Demo build
The Bow showed quick, charged, multiple, and split-shot development in the preview. The studio later named bow combat as one of the systems being reworked before Early Access.
Quick shotCharged shotMultiple-shot developmentSplit-shot development
Combo note: Bow combat is the least settled weapon on this list. The January 2027 build is expected to differ from the October 2026 demo, so test the current input chain before committing to a ranged plan.
Best for: Players who want spacing and a safer first read of a fight.
Knuckles
Melee · speed
Demo build
Knuckles lean into rapid strikes, kicks, stun, and attack speed. The preview tree frames it as a pressure weapon rather than a single big hit.
Combo note: Stay in the pocket long enough to chain, then leave before the enemy armour check. The weapon rewards reading a stagger window, not mashing through it.
Best for: Players who like close-range pressure and fast reactions.
Magic Staff
Hybrid · arcane
Demo build
The Magic Staff mixes melee strikes, arcane projectiles, and kymia-related upgrades. It is the natural pairing for a caster class once that class is unlocked.
Combo note: Use the staff’s ranged option to open a fight, then switch to its close string when the enemy closes the gap. Mana and kymia costs were not final in the demo.
Best for: Players who want a hybrid caster with a melee escape hatch.
Mastery rules
What levels and what does not
Layer
Advances from
Unlocks
Separate from
Weapon mastery
Using that weapon category
Attacks, combos, weapon passives
Class tree
Armour mastery
Using that armour category
Defence and movement profile
Weapon mastery
Class
Class XP and quests / rescues
Active and passive class skills
Weapon attacks
Life skills
Gathering and crafting actions
Recipes, blueprints, proficiency
Combat level
Source: official feature messaging, September 2026 preview build, and the demo
masteries panels. Exact XP curves are not published.
Known rework
The bow is not final
Cygnus Cross delayed Early Access from October 27, 2026 to January 7, 2027 and named bow
combat as an example of a system that needed more time. Any bow combo route recorded in
the October demo is provisional. Re-test the current input chain before you commit a build
to it.